/***************************************************************************
                          gameobject.h  -  description
                             -------------------
    begin                : Thu Dec 21 2000
    copyright            : (C) 2000 by Jan Walter
    email                : jan@blender.nl
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#ifndef GAMEOBJECT_H
#define GAMEOBJECT_H

#include <object.h>

/**A GameObject is a special kind of a general object in Blender's game engine. 
  *@author Jan Walter
  */

class Object.html">GameObject : public Object  {
public: 
	GameObject();
	~GameObject();
  /** bla */
  PyObject* setVisible(int visible);
  /** Takes a Python list of three elements (x, y, z). */
  PyObject* setPosition(PyObject* pylist);
  /** Returns a Python list of three elements (x, y, z). */
  PyObject* getPosition();
  /** Returns a Python list of three elements. */
  PyObject* getLinearVelocity();
  /** Returns a Python list of three elements. */
  PyObject* getVelocity();
  /** bla */
  PyObject* getMass();
  /** Returns a Python list of three elements. */
  PyObject* getReactionForce();
  /** bla */
  PyObject* restoreDynamics();
  /** bla */
  PyObject* suspendDynamics();
};

#endif

Documentation generated by jan@nvidea on Thu Dec 21 14:04:43 CET 2000